In the real world, parkouring is a young manâs street sport where they run across rooftops, jump across dangerous gaps between rooftops and land in a rolling tumble to absorb the fall. If youâre unfamiliar with this way of life, you should type âparkourâ into YouTube and be prepared to be amazed.
At times, parkour moves resemble Jackie Chan action flicks. They find two walls close to each other, and they run one foot up one wall, then run the other foot up the other wall, and they keep doing this until they have reached the top of the walls.These are movements you master in âMirrorâs Edge,â which is not exactly a masterpiece, but it is the game that excites me more than any other this year. It is a fresh action-adventure that offers something new to the gaming world. It is beautifully drawn. And it is very fun.
You portray a beautiful parkour woman named Faith who works in a somewhat nefarious job called being a ârunner.â You run and run, like Lola does in âRun, Lola, Run,â in a futuristic, anti-utopian city.
Soon enough, you discover you are being set up for a crime you did not commit. Suddenly, you are not running for your job. Youâre running for you life.
You are racing from cops, across rooftops, jumping great distances across vast rooftops. Sometimes, you have to land on a storm drain pipe (bam, ouch!), grab it, and climb to the roof. You scale walls and vault off them. You jump from a roof to a gymnast-esque bar and swing to another roof.
The visual perspective is first person. At times, you run to the edge of a building and look straight down the 20-odd stories below. If you fall, you see yourself plunge to your death. This game would be your worst nightmare if you fear heights or suffer motion sickness.
Itâs tempting to say this is an entirely unprecedented subgenre of action games, except we already learned to climb, jump and shimmy similarly in the Lara Croft âTomb Raiderâ and âPrince of Persiaâ titles.
But there is a difference. Lara Croft and âPrince of Persiaâ are superheroes who pull off inhuman stunts. The Faith of âMirrorâs Edgeâ has perfected the real parkour moves of real life, and the stunts of Buster Keaton and Jackie Chan (who once produced a Chan-like game).
And unlike most games with cops, you donât shoot back. Well, if youâd prefer, you can strip a gun from a cop and blast him. But thatâs not the intended purpose of âMirrorâs Edge.â The intended purpose is journey its wondrous landscape of sights and stunts peacefully.
The look of it is a lovely feast of minimalist artistry. The gameâs sprawling city is illustrated in broad-stroke, primary colors in the style of clean, two-dimension street art, conjuring a somewhat more realistic feeling than the sleek paintings of Shag, as well as the cel-shaded, 2002 skateboarding adventure, âJet Set Radio Future.â
Some critics complain a hardcore gamer could finish âMirrorâs Edgeâ in less than 10 hours. True. And some think itâs a bit repetitive, but I disagree. To stave off monotony, you also race up and down subway trains, giant city water tunnels, warehouses, and various other locales.
I am a huge fan of âMirrorâs Edge.â It takes us to a place and a feeling we havenât seen in games before, and the execution of its elements is stellar. At the very least, you should rent it to see what a bold, non-sequel looks like when great game designers break away from convention.
At times, parkour moves resemble Jackie Chan action flicks. They find two walls close to each other, and they run one foot up one wall, then run the other foot up the other wall, and they keep doing this until they have reached the top of the walls.These are movements you master in âMirrorâs Edge,â which is not exactly a masterpiece, but it is the game that excites me more than any other this year. It is a fresh action-adventure that offers something new to the gaming world. It is beautifully drawn. And it is very fun.
You portray a beautiful parkour woman named Faith who works in a somewhat nefarious job called being a ârunner.â You run and run, like Lola does in âRun, Lola, Run,â in a futuristic, anti-utopian city.
Soon enough, you discover you are being set up for a crime you did not commit. Suddenly, you are not running for your job. Youâre running for you life.
You are racing from cops, across rooftops, jumping great distances across vast rooftops. Sometimes, you have to land on a storm drain pipe (bam, ouch!), grab it, and climb to the roof. You scale walls and vault off them. You jump from a roof to a gymnast-esque bar and swing to another roof.
The visual perspective is first person. At times, you run to the edge of a building and look straight down the 20-odd stories below. If you fall, you see yourself plunge to your death. This game would be your worst nightmare if you fear heights or suffer motion sickness.
Itâs tempting to say this is an entirely unprecedented subgenre of action games, except we already learned to climb, jump and shimmy similarly in the Lara Croft âTomb Raiderâ and âPrince of Persiaâ titles.
But there is a difference. Lara Croft and âPrince of Persiaâ are superheroes who pull off inhuman stunts. The Faith of âMirrorâs Edgeâ has perfected the real parkour moves of real life, and the stunts of Buster Keaton and Jackie Chan (who once produced a Chan-like game).
And unlike most games with cops, you donât shoot back. Well, if youâd prefer, you can strip a gun from a cop and blast him. But thatâs not the intended purpose of âMirrorâs Edge.â The intended purpose is journey its wondrous landscape of sights and stunts peacefully.
The look of it is a lovely feast of minimalist artistry. The gameâs sprawling city is illustrated in broad-stroke, primary colors in the style of clean, two-dimension street art, conjuring a somewhat more realistic feeling than the sleek paintings of Shag, as well as the cel-shaded, 2002 skateboarding adventure, âJet Set Radio Future.â
Some critics complain a hardcore gamer could finish âMirrorâs Edgeâ in less than 10 hours. True. And some think itâs a bit repetitive, but I disagree. To stave off monotony, you also race up and down subway trains, giant city water tunnels, warehouses, and various other locales.
I am a huge fan of âMirrorâs Edge.â It takes us to a place and a feeling we havenât seen in games before, and the execution of its elements is stellar. At the very least, you should rent it to see what a bold, non-sequel looks like when great game designers break away from convention.
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